
Asylum
Established in 1868 near the ashes of Providence Home for Wayward Children, REDVYN ASYLUM was once shrouded in secrecy … admitting only the afflicted chosen, under the watchful eye of those who whispered in tongues. It served many roles over the years: a hospital, a camp infirmary, a forgotten rave haven. But now… it breathes again. Gateway Industries has claimed the structure, repurposing the rotting wings into a humming factory floor. Behind sealed doors and concrete walls, the facility processes something far more precious than metal … obedience, devotion and blood. Inside, echoes of the asylum remain: the chants, the symbols, the faces in the walls. But something new is being assembled.
REDVYN ASYLUM is an intense indoor attraction featuring claustrophobic corridors, elaborate sets and relentless scares. The rituals never stopped … they’ve just been mechanized.

Corn
The corn has always whispered. Long before the Butcher Brothers stained the soil red in 1987… before campers disappeared and scarecrows began to walk … this land belonged to something older. Something sacred. Now, twisted harvests choke the fields around PROVIDENCE, and a bloodline once hidden begins to rise again. Cannibals and an infamous Bunny Man roam the rows. Creatures from otherworldly spaces crawl from crop circles carved by claw and fire. And the scarecrows? They no longer hang still. The field … alive and listening … feeds back.
RABBIT’S CRY FIELD is a massive outdoor experience with towering corn, weathered set-pieces and monstrous figures lurking behind every stalk. The path winds toward the heart of the WITCH’S WOODS… but not all who enter will find it.

Woods
These crooked trees once held the weight of the Ashland Witch. But the noose never silenced her. The forest behind PROVIDENCE has long served as a veil between this world and something far older. Long before a sideshow perished here in ritual sacrifice and before the Void opened its hungry eye, Puritans walked these woods … torch in hand, preaching salvation, delivering damnation. Their chants still echo, and their crude effigies still hang, rotting in the branches that form jagged triangles. Creatures long thought myth stalk the trails, drawn to the scent of blood and the flicker of devotion. Lanterns flicker in patterns. The only escape? Follow the wrong light through a Stargate that may not be salvation … but invitation.
WITCH’S WOODS is an immersive outdoor trail experience, where primal horrors and ethereal forces collide. Step carefully … for the forest sees all, and she remembers.

House
In 1781, Emily Redvÿn opened her home to the forgotten and the broken. PROVIDENCE was more than an orphanage … it was a sanctuary for the outcast, the gifted and the marked. But when Emily was accused of witchcraft and burned, her children were left behind … and some never left. The house reopened under new leadership in the 1930s, this time under the Baron and Governess, who believed discipline could shape destiny … but behind their perfect posture and porcelain smiles, they hid a darker truth: they were not just caretakers, but vampires, chosen to watch over the children until the day Emily awakens once more. Now, PROVIDENCE lives again. Blood calls to blood. The rituals are nearly complete. The Firstborn children, long hidden, are returning to the house that birthed them. And Emily’s will stirs in every cracked wall and cradled cradle.
Step inside our flagship indoor haunted house, with over 40 detailed scenes, spinning tunnels, monstrous effects and immersive storytelling that will leave you breathless. PROVIDENCE waits, and she remembers her lambs.